

Hearkening back to Ultra’s first Teenage Mutant Ninja Turtles, each of these agents have different stats and you switch between them using Select while paused. You control three agents from the “new” show. Apparently he had just read a Spider-Man comic and also thought a Digger Phelps reference would be hilarious. Given that it also references the “cheesy Limburger case” and hitman “Jean Claude Killer” this could all be the usual tomfuckery from Ultra’s English manual guy. At least, that’s what the English manual says. Like I said in the original review, it is closer to The A-Team.īased off the obscure 1988 revival of the TV series, the game has you travelling seven levels across the world to stop the “Sinister Seven” from forcing the kidnapped “Doctor O” from bypassing the military defense computer he designed and launching nuclear weapons. It’s an action-heavy overhead exploration game with some token nods to generic spy fiction, and a heaping helping of NES Logic enemies. The clever “get in, get out, no one knows they were there” style of each episode still held up well, but the NES title doesn’t follow this tenet in the slightest. I watched a fair share of those episodes myself – as multiplying cable channels (TV Land, in this case) trawled past content for anything that could fill time. The Tom Cruise movies weren’t a thing yet, so in 1992, most people would have associated Mission: Impossible with the 1960s series.

The one point that holds is that maybe the Mission: Impossible name wasn’t the best choice here. While that certainly mirrors the experience of renting a game based on the box art and being disappointed for the rest of the weekend, I’ve tried to increase the depth at which I write about games here in the interim years. I’m assuming I picked a recognizable name out of the list of NES games, played about an hour, and complained that it wasn’t what I expected. My original, 2004 review of Mission: Impossible was sloppy and dismissive.
